Tuesday, 7 February 2012

In depth idea

Ok so I went it no more depth for the story based on your feedback, i think it sounds pretty good but tell me what you think:

You play as a factory standard helper robot made by the multi-national corporation ROBOtech , primarily used for helping around the house with DIY, things which are too strenuous for humans to achieve on there own and general chores. You are bought by a very wealthy family and taken home to be used around the house. The family includes a father John- your master- a successful business man who is in charge of one of the largest waste disposal business in the city, a mother, Judy who had a career in stocks before retiring to become a housewife and a daughter, Sally who is seven years old and attends the local private school.  Throughout your time spent there, you start to learn human emotion as you have an advanced A.I. microchip which allows you to learn. In the five years you stay with them, you develop strong bonds to the family and are accepted as another family member. 


One night as you are sent out for some late night shopping, a band of burglars break in to the house which trips off the silent alarm. John gets up from bed to investigate to find the burglars breaking in to his safe, he tries to wrestle one of them and manages to remove his balaclava only to have him being pushed away and shot in the stomach, the gunshot alerts Judy where she comes rushing down the stairs to see John bleeding to death on the floor and the three burglars - one unmasked - standing over him. They then kidnap Judy and Sally and swiftly escape after they hear distant sirens. You - the robot - now returns home to see John on the floor bleeding to death, you race to his side hold him in your arms and bring him close to your ear to hear his final words "kidnapped....get....back", he then dies, you immediately run upstairs to look for Judy and Sally to find both of them gone from there rooms. Something clicks in your brain, you feel rage, anger, vengeance, emotions you have never felt before. You run back downstairs to look for clues....

This is where the game will begin.


The way i see this game is similar game play to games like; God of War, Devil May Cry, Heavenly Sword and most comparative to the Kingdom Hearts games, the only difference is instead of swords your using your own fists, and weapons you find a long the way, so it will be a third person, beat-em-up game with elements of TPS involved. Your idea of having fast paced action sounds like it would fit perfectly in to the idea, going from quiet investigative scenes to suddenly being attacked by groups of enemies. Like Kingdom hearts, this game will also have a leveling up system, after achieving certain goals, killing or incapacitating enemies and completing battle achievements, you will gain exp until you have enough to level up, which will allow you pick skills which relate to your play style as well as increase your stats. I think still keep it in the same style of Fur Fighters, as thats a really original easy to work with style which we can do a lot with as we are not restricted by realistic boundaries.

In terms of environments,  I think it should be really vibrant and varied. One level your in some grungy, disgusting dangerous part of the city, then the next level you sneak in to ROBOtech where it will be a futuristic, clean, white level, so each stage is a contrast to the last.

But this is by no means a finished idea, if you don't like the story or you like parts of it and you wanna change it, or if you think it's too serious or whatever, just tell me and we can work on it.

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